Interactive music and sound design for video games
Here is a selection of a few games and media projects I’ve worked on 👇

Audio Designer, Music Composer

Animated Intro SFX Artist

Music Composer, SFX Artist

Opening Ceremony SFX Artist

SFX Artist

Audio Designer, Music Composer
And many more as soon as NDAs expire… 😅
As a fan of Japanese games, I mostly write sometimes light-hearted, sometimes moving orchestral music, but I also happen to record heavy guitars every now and then! 🤘
Throughout the years, I’ve managed to build an efficient set up for audio editing and asset design. My weapon of choice is Reaper, because it feels so powerful for game audio workflows. The ability to export 300+ assets with proper naming and metadata in the blink of an eye has saved me ages.
They are the reason I picked video game music over cinema scoring. I love anticipating every path a player could use, and crafting an audio experience that would fit every single one of them. The fact that a player can choose their own musical structure depending on their actions is simply fascinating.
I also enjoy developing complex audio systems like the breath of a character, or a vehicle engine, a lot. Every audio event, every line of code, feels like a piece of the puzzle being put in the right place.
I spent a lot of time learning those tools. They’re just mandatory if you want to go further in your audio systems. I also feel like the more you get to know how fellow developers work, the more you’re able to be a good fit in a team.
It helps growing an instinct for troubleshooting, in an especially hostile environment: somewhere between a developer’s job and an audio designer’s job, where only cooperation can solve problems.
I live with a small spitz called Pixel, he’s my main source of feedback but I wouldn’t say he’s that reliable as a coworker.
I’ve been a fan of trading card games since childhood; I often travel across Europe to attend Pokémon tournaments!
I’ve been playing guitar in rock bands since 2012, and continue to learn new instruments ever since: keyboard, drums, singing…
I’m a big nerd when it comes to spreadsheets. Starting a new project is always exciting, since I get to refine my usual tracking templates!

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer, Singer, VA

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer

Music Composer, Audio Designer
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