Hi! I'm Pierrick.

I’ve been a video game and media composer for 6 years.

I also make sound design and technical audio design in game engines.

Music
Sound Design

Are you looking for someone to join your team?

Selected credits

Here is a selection of a few games and media projects I’ve worked on 👇

Crown Gambit

Combat SFX Artist

danghost

Danghost

SFX Artist

Chroma

Audio Designer, Music Composer

Ætheris

Animated Intro SFX Artist

Abyssus: Deep Under

Music Composer, SFX Artist

PGL Arlington Major 22

Opening Ceremony SFX Artist

TactiCube

Audio Designer, Music Composer

And many more as soon as NDAs expire… 😅

Areas of expertise

Music Composition

As a fan of Japanese games, I mostly write sometimes light-hearted, sometimes moving orchestral music, but I also happen to record heavy guitars every now and then! 🤘

Audio Design

Throughout the years, I’ve managed to build an efficient set up for audio editing and asset design. My weapon of choice is Reaper, because it feels so powerful for game audio workflows. The ability to export 300+ assets with proper naming and metadata in the blink of an eye has saved me ages.

Audio Engines

They are the reason I picked video game music over cinema scoring. I love anticipating every path a player could use, and crafting an audio experience that would fit every single one of them. The fact that a player can choose their own musical structure depending on their actions is simply fascinating.

I also enjoy developing complex audio systems like the breath of a character, or a vehicle engine, a lot. Every audio event, every line of code, feels like a piece of the puzzle being put in the right place.

Game Engines

I spent a lot of time learning those tools. They’re just mandatory if you want to go further in your audio systems. I also feel like the more you get to know how fellow developers work, the more you’re able to be a good fit in a team.

It helps growing an instinct for troubleshooting, in an especially hostile environment: somewhere between a developer’s job and an audio designer’s job, where only cooperation can solve problems.

About me

I don’t post a lot online, but you can follow me on my social media platforms:

Pierrick-veillerobe-compositeur-jeu-vidéo-rennes-sound-designer

Who am I?

a few facts

🐕 I live with a small spitz called Pixel, he’s my main source of feedback but I wouldn’t say he’s that reliable as a coworker.

🃏 I’ve been a fan of trading card games since childhood; I often travel across Europe to attend Pokémon tournaments!

🎸 I’ve been playing guitar in rock bands since 2012, and continue to learn new instruments ever since: keyboard, drums, singing…

📈  I’m a big nerd when it comes to spreadsheets. Starting a new project is always exciting, since I get to refine my usual tracking templates!

Game Jam Projects

Oui Oui Biscuit

Music Composer, Audio Designer

(not so) Tiny Taxi

Music Composer, Audio Designer

Anybody There?

Music Composer, Audio Designer, Singer, VA

Match Made in AI-ven

Music Composer, Audio Designer

Dodge Tracker

Music Composer, Audio Designer

Evil Dice

Music Composer, Audio Designer

Carpet Flea

Music Composer, Audio Designer

What Have You Drawn?

Music Composer, Audio Designer

Assault on the Tiny House

Music Composer, Audio Designer

Washed Out Hotel

Music Composer, Audio Designer

Let's keep in touch!

Fill in this form and tell me about your project, I’ll respond quickly!